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GAME ASSET CREATION 2.0 | 1B. Modeling the Handle (JGN Games) View | |
GAME ASSET CREATION 2.0 | 2B. Detailing the Handle (JGN Games) View | |
GAME ASSET CREATION 2.0 | 1A. Modeling the Blade (JGN Games) View | |
GAME ASSET CREATION 2.0 | 1C. Modeling the Guard (JGN Games) View | |
The (Josh Gambrell) View | |
GAME ASSET CREATION 2.0 | 2C. Detailing the Guard (JGN Games) View | |
GAME ASSET CREATION 2.0 | 2A. Detailing the Blade (JGN Games) View | |
A Simple Approach to UVs (Practical Example) | Blender Tutorial (Josh Gambrell) View | |
Game asset creation: Possessed Blade (Urban CG tv) View | |
How models for videogames are made | Blender 2.8x | Substance Painter (The Parabox) View |